![]() All builds will want some points in Master Thief, but Boss Gold builds will put points in Heart of Gold and a couple in Midas Ultimate, and Chesterson Gold builds will put points in Spoils of War and a couple in Midas Ultimate. Chesterson Gold is good if you have the relevant artifacts for it. Boss Gold is the strongest and most consistent for early game players, and it will allow you to turn it into a Heart of Gold build later on. Right now, you choose either Boss Gold or Chesterson Gold. I would highly recommend Clan Ship for basically anyone starting out. Clan Ship has probably the best damage out of any of the early game builds, and it also has the bonus for splashing that makes it farm faster than Pet. ![]() Pet builds are strong for players who like tapping and get many tap/Fire Sword oriented artifacts. Damage Sourcesįor early game, you only have two options: Pet and Clan Ship. We will be classifying early game players as anyone with 30 artifacts or less. Early GameĮarly game builds are all about how to quickly get to the midgame and are mostly dependent on what artifacts you received. Feel free to discuss in the comments about this, I'd love to hear what your experiences with your builds have been. I'd also like to say that this is my own opinions, and I did the testing using my own accounts with max level clans, all artifacts, all sets, etc. Please read the headers and the description underneath before going to the comments section and flaming me about being crazy. I’m going to be using three sets of terms to separate out players during this discussion: early game, midgame, and endgame. If you've read these meta analysis a lot, just skip to the TL DR at the bottom. Overall, the build meta at the top end is still relatively static, but Gold Gun is still pushing to help dethrone Daggers from it’s spot at the top. Lastly, Heavenly Strike got some marginal speed nerfs due to the cooldown changes, and Daggers got some marginal speed buffs due to the target hitbox changes. Sprout was also added into the game, boosting up the effectiveness of all builds, but slowing down pushes for Dagger and Heavenly Strike builds unless they stop at the start of their prestige to farm some Sprout titans. Similarly though, Heavenly Strike and all builds in endgame got nerfed, as the overpowered Mana Siphon was brought into line for those endgame players. The new mana changes allow new players to start trying out Shadow Clone and Heavenly Strike builds sooner, and in general made mana more accessible for them. Builds got a large mix-up with this update, especially for newer players. /r/BattleBouncers - Game Hive's brick breaking RPG./r/TapTycoon - For Game Hive's other incremental game. ![]() /r/TapTitans - All about the original battle against the Titans./r/incremental_games - For more games where the numbers and progress just keep on going.The Titans are back, so pick up your sword and begin a new journey! Collect brand new equipment and customize your hero's looks and strengths to suit your playstyle. Form a clan and join forces with other players to defeat the almighty Titan Lords. ![]() Compete with other players around the world in global tournaments to show off your strength and earn amazing prizes. Unlock powerful skills, collect legendary artifacts, raise loyal pets to fight by your side, and hire a new band of devoted Heroes. Power up Sword Master in new ways to overcome the Titan's ever-increasing strength. The battle continues as Sword Master defends the world from an all new, more dangerous army of invading Titans.
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