![]() ![]() By using no-intro naming, you will be more likely to get box art automatically added when you load up your games in RetroArch or most frontends. ![]() When getting ROM files, I recommend using the “No-Intro” naming convention, which is the standard naming used for ROM sets within RetroArch and other emulation communities. ROM files are copyrighted and will not be shared on this website. For PS2 and GameCube on lower-end Android devices, I recommend getting PAL region ROMs, because they cap out at 50Hz which will give you better performance than struggling to reach the standard 60Hz found in NTSC region ROMs. Those noted with an asterix cannot play every game at full speed, and so performance may vary. Here is a general list of systems that can be played on Android. This controller also has a power passthrough, so you can charge the phone while playing (sadly the USB-C passthrough does not support video out).Īnother important aspect of retro gaming is to build your ROM library. This USB-C controller will wrap around the phone and provide a more seamless experience than clipping a controller to your phone. If you are using an Android phone, then I recommend a telescopic controller like the GameSir X2. Note that in order to use a USB controller, you will also need an OTG adapter to plug the controller into the device’s USB-C port (you could also use a USB hub to plug in multiple controllers at once!). You could use a bluetooth controller like the 8BitDo SN30 Pro, or a wired controller like the Betop BD2E. Speaking of controllers, there are plenty of options out there, but I prefer to use something that’s somewhat retro-friendly. You can use a larger card than these but then you’ll have a card that costs more than the device itself, and are you really going to play more than 512GB of games at once? 128GB cards: A 256GB or 512GB card will allow you to store even more of those larger games. A 128GB card will allow you to load EVERY 8-bit and 16-bit game out there, just all of the arcade games that work, and quite a few PS1, Dreamcast, PSP, GameCube, PS2, and Sega CD games (those systems have the largest file sizes). In general, I would expect to pay $20 for a 128GB card, $30 for a 256GB card, and $60 for a 512GB. The prices fluctuate all the time, so keep an eye out for deals. In general, I prefer the cards listed below, in order or preference. I recommend using a card from reputable brands like SanDisk or Samsung to use in your device. Some Android devices will have a microSD card slot, which is handy for storing game files. I've tried downloading the first logcat reader from the play store, tried it on PC, and I'm fairly certain I'm just doing it improperly.Sandisk (left) and Samsung (right) microSD cards I've also tried really hard to figure out how to get the logs so we can take a look at it, but I'm afraid I'm having no luck with that so far. Any reason you could think of that it would solely have an issue with one game, which was fine before, and with no other issues for the others? I have a fair bit of save states for Silent Hill, about 123 or so, could that be a factor? It doesn't seem to be for the Yoshi's Island SNES game, for which I have about 126 save states. Upon further studies, it seems that this issue only occurs for Silent Hill the rest of the PSX games seem to be fine with saving/loading save states. However, it seems now that while I'm able to load and save states on any other emulator (aside from Dolphin, which crashes immediately upon launch - does anyone manage to get theirs to work?), I cannot load states for PSX, but apparently I can save them? So I've managed to solve the PSX crashing issue, I just got my hands on another BIOS file and directed it to the proper location again. I love this emulator so much I just want it to work □ Someone please help me figure out these issues. What am I missing? Why doesn't it work for me anymore as it did flawlessly about a month ago? I really hope it's not just a me thing. I also can't seem to find the Dolphin core either in the list. Is there a specific build you guys are using that's reliable? Does anyone else on Android (using Samsung Galaxy Note 10+) having these issues? If not, what build are you using? I've tried the Google Play store version, the 64 bit version on there, the ones from retroarch's website, etc. Before it used to be instant, so I'm confused as to why that's the case. Roms are fine bc I've played them on retroarch previously.Īnother thing is that if I try to save state in any game, it just shows 0% and doesn't move at all. I'm trying so many versions of retroarch to try and get it working again.
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